> For the complete documentation index, see [llms.txt](https://torque-drift.gitbook.io/torque-drift-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://torque-drift.gitbook.io/torque-drift-docs/01-executive-summary.md).

# Executive Summary

**Torque Drift ($TOD)** is a blockchain racing and token-mining game that combines NFT gamification, on-chain deflationary economy, loot boxes with rarities (Common → Legendary), temporary boosts via Claim Lock, dynamic penalties for early claims (BNB + $TOD burn), and a two-level referral pyramid (2.5% / 1.5%) with VIP discount system. The whitelist system offers reduced entry fees. Garage features 5 fixed slots. The Dynamic Global Base Rate adjusts yield according to the total active hash power in the economy.

**Core Elements:**

* **Deflationary Economy**: Halving system inspired by Bitcoin, with controlled token emission through car mining.
* **NFT Car System**: Cars function as mining nodes, converting hash power into $TOD tokens with Vintage (v1) and Modern (v2) variants.
* **Loot Box Gamification**: Mystery Boxes containing random Car NFTs with varying rarities and yields.
* **Claim Lock System**: Temporary yield boosts (1 day: +5%, 3 days: +10%, 7 days: +20%) with locked claims during boost period.
* **Dynamic Penalties**: BNB fees and $TOD burns for early claims, ranging from 0.01 BNB (2.5% burn) to 0.05 BNB (10% burn).
* **Referral Pyramid**: Two-level system (2.5% direct / 1.5% indirect) with VIP codes offering 0.01 BNB discounts per referral.
* **VIP & Whitelist System**: Special codes provide entry discounts and accumulated withdrawal after 10 VIP referrals.
* **Maintenance Sinks**: Car reforms burn $TOD to restore efficiency, creating deflationary pressure.
* **Dynamic Global Base Rate**: Yield adjustment based on total active hash power in the ecosystem.
